/**
 * Copyright (c) 2009 blurredVision
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
 * associated documentation files (the "Software"), to deal in the Software without restriction, 
 * including without limitation the rights to use, copy, modify, merge, publish, distribute, 
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or 
 * substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT 
 * NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, 
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT 
 * OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#ifndef __IACTIONLISTENER_H__
#define __IACTIONLISTENER_H__

#pragma once

#include "guidefaults.h"

namespace gui {

class Component;

/// The ActionEvent structure
struct ActionEvent {
	int x;					///< Mouse X position of the event
	int y;					///< Mouse Y position of the event
	int button;				///< button=0...X for mouse buttons. -1 == no button pressed.
	Component* component;	///< The component, that triggered the event
};

/**
 * \ingroup coreGUI
 *
 * The IActionListener interface.<br>
 * To react on GUI events, a class can implement the IActionListener.<br>
 * The action listener is then added using Component::addActionListener().
 *
 * \date 03-28-2007
 *
 * \author juckel
 * \author altjohann
 *
 */
class GUI_EXPORT IActionListener
{
public:
	/// This function is called by a Component when an ActionEvent is triggered
	virtual void actionPerformed(const ActionEvent &actionEvent) {};
};

} // namespace

#endif
